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TheĪrticle explains how to enable the Android Frame Pacing Library, and how toĬontrol frame pacing from C++ code. Which is part of the Android Game Development Kit. Unreal 4.25 and higher integrates the Android Frame Pacing Library, System, how to read purchase information, and how to make Guide covers how to configure your game for Google Play's billing Install-time, fast-follow, and on-demand assets. In the Android App Bundle, and how to take advantage of How to designate rules to create asset chunks that will become asset packs Reference covers how to enable Play Asset Delivery in your project, Guide not only covers packaging your Android build into an APK file, it alsoĬovers getting your build ready for distribution using Android App Bundle. The Android Game Development Extension for Visual Studio. If you're using Windows as your development platform, Unreal integrates with Packaging your Android build into an APK for testing.Setting up the editor for mobile renderer previews.Configuring the project to target Android.
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Guide covers most of what you'll need to begin Android development, including: The Unreal Engine developer documentation contains most of what you'll need to use
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